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Games Play
Ball & Bucket Race
Ball & Cone Race
Ball & Racket Race
Balloon Race
Bending Race
Bottle Race
The Canadian Race
Carton Race
Egg & Racquet Race
Fishing Race
Five Flag Race
Golf Ball & Spoon
Hi-Low Race
Housewife Scurry
Hula-hoop Race
Hurdle Race
Litter Race
Mug Race
Mug Shuffle
Needle & Thread
Old Sock Race
Pony Club Race
Pony Express Race
Postman's Chase
Potato Race
Pyramid Race
Ring Race
Rope Race
Sack Race
Spillers Pole Race
Stepping Stone Dash
Sword Race
Tack Shop Race
Three-Legged Race
Tool Box Race
Two-Flag Race
Three-Mug Race
Windsor Castle
United
States Pony Clubs
4041 Iron Works Parkway
Lexington, KY 40511-8462
Phone: (859) 254-7669
Fax: (859) 233-4652
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| Skills
Needed: Vaulting |
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Equipment Required: |
- One hula hoop, at least 28" diameter
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Game Setup:
This is a pairs race.
Rider 3 starts the race behind Line C. Riders 1, 2, & 4 start the race behind Line A.
Place the hula-hoop on Line B.
Game Play:
:
This race is ridden in pairs
with the third rider of each team behind the changeover line. A hula hoop at least
28 in diameter for each team will be placed on the centerline.
Riders one and two at the
start line will ride to the hoop, rider number one dismounts and goes through the hoop
while rider number two holds his pony. Rider number one remounts and the pair rides on to
the changeover line where rider number one drops out, rider number two picks up rider
number three.
Rider number two goes through
the hoop while rider number three holds the pony. The pair rides over line A where rider
number two drops out.
Rider number three picks up
rider number four. Rider number three goes through the hoop while rider number four holds
the pony. They ride over the changeover line where rider number three drops out, rider
number four picks up rider number one, they ride to the hoop, rider number four goes
through the hoop while rider number one holds the pony, the pair ride to the finish line.
The winning team will be that
whose first and fourth riders first cross the finish line mounted. At each changeover, the
next pony to go must remain behind the line until both previous ponies have crossed it.
The rider who is to hold the pony at the hoop by grasping the rein before, or as they ride
down the arena. His partner may not touch the hoop until he has handed over his pony.
Advanced Division
Rules:
Riders
number one and two are behind line A. Riders one and two ride to the hoop, where rider
number one dismounts and goes through the hoop while rider number two holds rider number
ones pony. Rider number one remounts, and the pair rides to and crosses the
changeover line. Both riders again ride to the hoop, where rider number two goes through
the hoop while rider number one holds rider number twos pony. Rider number two
remounts and both ride to and across the finish line.
Special Rules
At each changeover, the next
pony to go must remain behind the changeover line until both previous ponies have crossed
over it.
The rider who is to hold the
pony at the hoop may grasp the reins at the hoop or he may grasp the reins as both riders
are riding to the hoop.
The rider to go through the hoop must
NOT let go of the reins until the other rider has taken hold of the reins. No pony may be left free without one of the riders
holding his reins. The team will be eliminated if this happens.
Correction rules:
Special Tips:
Remember the holding
area line (6-yard line) is six yards from Line A and Line C. During the playing of
the games only the next rider out may be in front of this line. All others must be
behind it in the holding area. If there are more than one outgoing rider in front of
the 6-yard line, the team will be eliminated for that game.
Team members should pair up the ponies according to how well they get
along with each other. Try many combinations of riders and ponies until the right one is
found. If a team has one fraidy cat pony, they should leave him out of the
race.
If a rider has trouble vaulting or remounting a pony, make sure the
holder holds the pony until the rider is ready.
Team members should make sure that the vaulting side of the pony is
free. Don't hold the pony on the same side as the team member needs to vault.
If a team must use two ponies that do not get along, have both riders
ride close to the hula-hoop. Then have both riders halt. The mounted rider should hold the
pony and wait until the unmounted rider has gone through the hula-hoop. This way the
ponies do not have to spend much time together. Also the unmounted rider is there to help
if there are problems.
See tips from Rope Race about picking up the
next outgoing rider.

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