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Games Play
Ball & Bucket Race
Ball & Cone Race
Ball & Racket Race
Balloon Race
Bending Race
Bottle Race
The Canadian Race
Carton Race
Egg & Racquet Race
Fishing Race
Five Flag Race
Golf Ball & Spoon
Hi-Low Race
Housewife Scurry
Hula-hoop Race
Hurdle Race
Litter Race
Mug Race
Mug Shuffle
Needle & Thread
Old Sock Race
Pony Club Race
Pony Express Race
Postman's Chase
Potato Race
Pyramid Race
Ring Race
Rope Race
Sack Race
Spillers Pole Race
Stepping Stone Dash
Sword Race
Tack Shop Race
Three-Legged Race
Tool Box Race
Two-Flag Race
Three-Mug Race
Windsor Castle
United
States Pony Clubs
4041 Iron Works Parkway
Lexington, KY 40511-8462
Phone: (859) 254-7669
Fax: (859) 233-4652
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Needed: Vaulting, dunking, & handoffs |
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Equipment Required: |
- One 5-gallon water bucket
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Game Setup:
Place four potatoes inside the
hula-hoop located three yards behind Line C. Often the hula-hoop is not used but a circle
is created using spray paint for visibility. Place a bucket on Line B. All riders start
the race behind Line A. Riders 2, 3, & 4 must start the race behind the 6-yard line.
Give the fifth potato to Rider 1.

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Game Play:
On the signal to start, rider number one,
carrying a potato, will ride to his teams bucket and drop the potato into it. The
rider then continues to the far end to pick up a potato. The rider must dismount to pick
up a potato and may dismount at any time after he has successfully dropped the potato into
the bucket, but the rider and all four feet of the pony must cross Line C (either mounted
or dismounted) before returning for the handover regardless of where the potato was picked
up. Riders two, three and four will complete the course in the same manner in succession,
with rider number four dropping the fifth potato in the bucket on his way back (double
dunking). If the potatoes are knocked out of the hula hoop, they need not be placed back
in.
Advanced Division Rules:
Rider number one and
two are behind line A. Rider number one, carrying a potato, rides to the bucket on line B
and drops the sock into it. He/she then continues across the changeover line, dismounts,
picks up a potato, remounts, and crosses the start line to hand off the potato to rider
number two. Rider number two completes the race in the same manner, dropping his/her
potato into the bucket on the way back (double dunking).
Correction rules:
If the rider misses
the bucket, the rider may pick up the potato while mounted or unmounted and place it in
the bucket.
If the rider knocks over the
bucket, the rider may correct the equipment mounted or unmounted.
If the potatoes are knocked
out of the hula-hoop or painted circle, the rider does not have to replace the potatoes
before continuing. If one of the potatoes crosses over Line C, the rider does not have to
replace it in the circle. He may pick it up where it has landed as long as he has
completely crossed Line C.
Special Tips:
Remember the holding
area line (6-yard line) is six yards from Line A and Line C. During the playing of
the games only the next rider out may be in front of this line. All others must be
behind it in the holding area. If there are more than one outgoing rider in front of
the 6-yard line, the team will be eliminated for that game.
Riders should remember when dunking
the potato that it is not as bouncy as a ball but more bouncy than a sock. So the rider
still has to be careful when dunking the potato. See dunking tips.
Riders should use the 3-finger
handoff. See handoff tips.
Advanced riders should use the corner
vault after picking up the potato. See vaulting tips.

Send E-mail to the USPC
Games Committee!
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