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Games Play
Ball & Bucket Race
Ball & Cone Race
Ball & Racket Race
Balloon Race
Bending Race
Bottle Race
The Canadian Race
Carton Race
Egg & Racquet Race
Fishing Race
Five Flag Race
Golf Ball & Spoon
Hi-Low Race
Housewife Scurry
Hula-hoop Race
Hurdle Race
Litter Race
Mug Race
Mug Shuffle
Needle & Thread
Old Sock Race
Pony Club Race
Pony Express Race
Postman's Chase
Potato Race
Pyramid Race
Ring Race
Rope Race
Sack Race
Spillers Pole Race
Stepping Stone Dash
Sword Race
Tack Shop Race
Three-Legged Race
Tool Box Race
Two-Flag Race
Three-Mug Race
Windsor Castle
United
States Pony Clubs
4041 Iron Works Parkway
Lexington, KY 40511-8462
Phone: (859) 254-7669
Fax: (859) 233-4652
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Needed: Vaulting |
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Equipment Required: |
- Six stones (paint cans filled with cement)
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Game Setup:
Place six
stepping-stones upside down 18 apart on the stepping stone board centered on Line B.
Riders 1 & 3 start the race behind Line A and riders 2 & 4 start the race behind
Line C. Riders 3 & 4 must start the race behind the 6-yard line.
Game Play:
On the signal to start, rider number one will ride to the stepping stones, dismount, and
dash across (on top of) the stones while leading the pony, beginning with the stone
closest to the riders starting line and ending with the stone farthest from the
riders starting line, treading on each stepping stone and on the ground after the
last. He or she will then remount before riding across the changeover line. Riders two,
three, and four will similarly complete the course up and down the arena in succession.
The winning team will be the one whose rider number four is first over the finish line,
mounted.
If a stone is missed, knocked
over by a rider or a ponys foot, or the riders foot hits the ground before the
last stone is treaded, rider must reset the stone and redo all six stones. No competitor
is allowed to get help from the pony or its tack by holding onto the mane, the neck, the
saddle, or any part of the bridle held close to the bit (leaning on the bridle for
support).
Advanced Division
Rules:
Rider number one is behind
line A, and rider number two is behind line C. Rider number one rides to the stepping
stones, dismounts, and dashes across (on top of the stones) while leading his/her pony,
treading on each stepping stone and on the ground after the last stone. He/she then
remounts before riding across the changeover line. Rider number two completes the race in
the same manner, following rider number one.
Correction rules:
If the rider falls off the
stepping-stones, knocks over a stone, or has his pony knock over a stone, he must correct
the stones and he must restep ALL six stepping-stones beginning at
the first stone.
Special Tips:
Remember the holding
area line (6-yard line) is six yards from Line A and Line C. During the playing of
the games only the next rider out may be in front of this line. All others must be
behind it in the holding area. If there are more than one outgoing rider in front of
the 6-yard line, the team will be eliminated for that game.
The rider and his pony should run on the same side of the stones (either
left or right). Don't attempt this with the pony approaching on one side of the
stones and the rider on the other.
Riders should practice dismounting well before getting to the stones so
there is enough time to get the pony moving straight and forward before the rider needs to
step the stones.
The rider should practice running beside the trotting pony, making sure
the pony will trot in a straight line. Make sure that the pony will trot well away from
the rider while he is running.
The rider should push him away with his fist or elbow to give the rider
enough room to step the stones.
The rider should practice stepping across the stones with his toes as
fast as possible.
Advanced riders should take only one step on the ground before vaulting
immediately into the saddle.
The riders may NOT use any of the stepping stones as a
leg up during vaulting.

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